Karis Needleteeth (
teethofneedles) wrote2013-03-04 10:40 am
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Entry tags:
[OOC] Application - The Games (WIP)
OUT of CHARACTER
Name: Stefan
Other characters: None at all.
IN CHARACTER
Name: Karis Needleteeth
Fandom: Original Character; hails from the Warcraft Universe
Canon point/AU: Post-Cataclysm, pre-Mists of Panderia.
Journal:
teethofneedles
PB: Her human icon (and general appearance) are heavily influenced and played by Katherine Moennig. For the most part, she’s a zombie, though.
History: Karis started life as the oldest child of two farmers in Northern Lorderaon shortly before the outbreak of the Second War. Some of her first memories were of her father returning from the fighting, thankfully unharmed. Her home life was good, even if she did work have hard to help her family with the crops and livestock. She grew into a responsible young woman, as her parents had several more children and more often than not she was tasked with watching or looking after them.
As she grew older, she grew restless with simple farm life and at age seventeen enlisted in the Lorderaon infantry as swordsperson. It was a hard at first, but she grew to enjoy it. The drill, the camaraderie – it was something she had been looking for. The food was only decent, though.
She served in this capacity as a footman for several years, including a brief stint as an internment camp guard. She was still a member of the army the outbreak of the Third War and the subsequent Scourge attack on Lorderaon and Arthas' regicide. She fought bravely in several minor engagements against the undead hordes, but was eventually killed in combat (or, as she likes to put it "In the middle of bumfuck nowhere."). This was not to be the end of her story. She was brought back from beyond to serve Arthas and the Lich King, which she did with remarkable efficiency. With no memories of her previous life, she had no compunctions with helping her fellow Scourge slaughter human and elf alike as the Scourge burned its way across northern Azeroth.
However, when the Lich King's control weakened she regained her memories and her free will. Faced with an obvious choice between slavery and freedom, she swore loyalty to Sylvanas, the Banshee Queen, and assisted (in the role of a infantryman) in the eradication of Scourge forces within Tirisfal and Silverpines. She found the time to finally return to her family's farm, but found it burned out and abandoned. She has never learned of her family's final fate, whether they died, became Scourge, or escaped south to the Kingdom of Stormwind. Since then, she has served the Forsaken cause (and, by extension, the Horde and Thrall) with unswerving loyalty.
As the years passed, war clouds gathered. The Blood Elves, exiles from the Alliance, joined the Horde in order to survive. On the war front, Karis, along with other soldiers of the Horde and the Alliance journeyed to the orc homeworld of Draenor, passing through the Dark Portal to bring war to the Burning Legion, an organization of demons bent on wiping out all life in the universe. With that threat temporarily stayed, the Forsaken and the Horde were finally able to turn their attention to Arthas; the Lich King. Her personal life had taken a turn for the better – she befriended a Blood Elf named Ter'thelas Baelion and the two had become fast friends, watching each others' backs in combat and proving a potent team. This would prove to be a deep and lasting friendship, one that would endure through the years to come.
A combined offensive smashed its way through Northrend and Arthas was ultimately slain. Karis did not play a personal part in the fight atop Icecrown Citadel, although she was present, fighting alongside other Horde and Alliance soldiers, as well as the Argent Dawn, when they stormed the gates. Karis, in the meantime, had also joined a Forsaken paramilitary unit – the Scythe of Sylvanas. This militia unit served as a support group for their fellow Forsaken and as a part of the defense force for Forsaken heartland in Tirisfal.
She, along with the other Northrend veterans, returned home in time for their whole world to be shattered. Deathwing, the Dragon Aspect of Earth, smashed his way out of Deepholm and tore the world asunder, changing the face of Azeroth forever. Rattled, Karis and the other Forsaken rallied to their Queen, Sylvanas Windrunner, even as she undertook several expansionst projects. With the world teetering on the brink of disaster and the Horde and the Alliance once more at war, Karis is gleefully prepared to march into battle for the sake of her Queen and her people.
Presentation: Karis presents herself as a devil-may-care, cold-blooded killer. To a very large extent that’is how she really is. She doesn’t express much sympathy for anyone and she is horrendously lacking in empathy or any sort of redeeming feature. She expresses no soft spot for any particular kind of person or place or object, although she occasionally expresses sympathy for the downtrodden and the underdog. She teases and picks at everyone around her, finding the little buttons to push to make them angry or sad or distraught. She’s arrogant, has swagger and seems utterly and completely prepared to use violence and intimidation to get what she wants. She’s crude, often rude and doesn’t seem to care one wit about anyone’s opinion but her own. She sprinkles curses and oaths in her speech - mostly for the sheer sake of shock value and by now it’s become second-nature to her.
She also has a tendency to flirt - not because she actually can feel love or because she’s actually interested, but because she enjoys seeing people squirm when they get potentially romantic or sexual attention from a rather obvious member of the undead.
When (and if) she makes a friend, however she has a very dogged sense of loyalty. If that’s earned, she’ll go to Hell and back to make sure that person makes it out alive and whole, even if she still teases and mocks them relentlessly. Sure, it’s cruel, but at least it’s semi-good natured instead of being wholly out of cruelty. However, whom she befriends tends to be a bit random, but she gravitates toward people who share her cynicism and impatience toward “weakness”.
In Karis’ world, the strong live and the weak die.
Motivations: Beyond the hardened exterior, Karis is a woman in turmoil. She has a deep-seated sense of bitterness and hatred toward virtually all of the living, which is in of itself seated in a sense of resentment and jealousy aimed toward them for simply being alive. Despite her blase attitude toward her condition, she loathes what she’s become - a walking corpse who only experiences life as a dim shadow of its former self. She’s color-blind, seeing in various shades of grey, white and black (on the plus side, she has fantastic night vision) and no longer truly experiences physical touch and feeling aside from dim sensations that are only shadows of what the living might experience. Her emotions, likewise, are stunted and twisted by the black magic that animates her and she only truly experiences anger and hatred. Joy, relief, despair, all others are stunted, half-forgotten memories that can she no longer truly experience.
So she despises the living and to an extent also loathes herself for what she’s been forced to become. She has dim memories of her life as a human and she remembers that she used to be a good person. To an extent she hides behind violence, crude hatred and cold indifference to suffering to keep herself from going mad. She’s done terrible things, both at the behest of the Lich King and of her own will and if she ever admits to herself that she regrets what she’s done or that she feels a measure of remorse, her whole worldview and sense of self would likely collapse again.
Fortunately, she keeps such thoughts buried far beneath the surface.
SAMPLES
Thread: Communications network entry from Transmigration 9.
Prose: Karis hadn’t exactly come quietly at first. When she'd woken up (which was weird all by itself; she didn't sleep), she'd come off of the metal cot swinging. It'd taken them a bit to get her wrestled under control and then some poor sod had had to explain things to her while she snarled and yelled unkind things about his heritage, his mother and what she planned to do him. Of course, as the explanation sank in, she'd gotten a bit more docile and instead of being dragged, she'd chosen to walk to her little presentation. Sure, she'd wanted to kill someone during her first few minutes, but things changed.
By the time she was put in front of a group of people (a panel, really) who were apparently going to judge her, she had a grin from ear to ear. It actually looked a bit gruesome, all things considered. Her teeth were filed to sharp points and the fact that she looked like a rotting corpse really added to the effect (at least in her vaunted opinion). She took a swaggering step or two forward, almost daring the guards to stop her. Her voice was a dead, gravely rasp, “Let me get this straight: you want me - nah, scratch that, you’re commandin’ me to go fight a bunch of breathers - some of whom can barely tell the pointy end of a sword from the damn hilt? And get to kill ‘em without so much as some poncy do-gooder type breathing at me?”
Karis paused for a moment, glowing yellow eyes sweeping the group in front of her. She snickered and the little fit grew until she was laughing like it was the funniest joke she’d ever heard. Her rather nasty-sounding laughter finally trailed off and she arched a brow at the panel of judges.
“Where the Hell do I sign up?”
What is your character scored: Karis is most likely an 8 or a 9.
She's an experienced combatant, veteran of several military campaigns and is rather deadly with most melee weapons (and a few ranged ones). She's willing to kill and generally doesn't feel one bit of remorse for the lives she takes. She's vicious and she'll gladly torture someone to prove a point or just to get her jollies off.
She's also a zombie, so it takes a bit more to kill her than a normal human. A sword through the chest will slow her down, but true, final death requires a bit more of a beating. Headshots kill her dead. Enough mass trauma all at once will kill her, since she needs enough of a body to hold herself together. Lopping limbs off won't kill her right away, but it will slow her down considerably and make her much less of a threat. Severing her spine will cripple her.
Karis also doesn't require sleep and or rest, nor does she strictly need to eat, although she'll probably feed on the corpses of her enemies anyway. Unlike zombies from other universes, she's also fast - not superhuman fast, but she can run and otherwise be just as mobile as a normal human. She's certainly not invincible, though. Her main weakpoint (from a viewer standpoint) is likely to her own arrogance (at times) and her callous disregard for anyone who isn't her - the crowd probably won't like her too much (unless they're into sociopathic killers), but she'll get by on sheer physicality and determination.
At least for a while.
Name: Stefan
Other characters: None at all.
IN CHARACTER
Name: Karis Needleteeth
Fandom: Original Character; hails from the Warcraft Universe
Canon point/AU: Post-Cataclysm, pre-Mists of Panderia.
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PB: Her human icon (and general appearance) are heavily influenced and played by Katherine Moennig. For the most part, she’s a zombie, though.
History: Karis started life as the oldest child of two farmers in Northern Lorderaon shortly before the outbreak of the Second War. Some of her first memories were of her father returning from the fighting, thankfully unharmed. Her home life was good, even if she did work have hard to help her family with the crops and livestock. She grew into a responsible young woman, as her parents had several more children and more often than not she was tasked with watching or looking after them.
As she grew older, she grew restless with simple farm life and at age seventeen enlisted in the Lorderaon infantry as swordsperson. It was a hard at first, but she grew to enjoy it. The drill, the camaraderie – it was something she had been looking for. The food was only decent, though.
She served in this capacity as a footman for several years, including a brief stint as an internment camp guard. She was still a member of the army the outbreak of the Third War and the subsequent Scourge attack on Lorderaon and Arthas' regicide. She fought bravely in several minor engagements against the undead hordes, but was eventually killed in combat (or, as she likes to put it "In the middle of bumfuck nowhere."). This was not to be the end of her story. She was brought back from beyond to serve Arthas and the Lich King, which she did with remarkable efficiency. With no memories of her previous life, she had no compunctions with helping her fellow Scourge slaughter human and elf alike as the Scourge burned its way across northern Azeroth.
However, when the Lich King's control weakened she regained her memories and her free will. Faced with an obvious choice between slavery and freedom, she swore loyalty to Sylvanas, the Banshee Queen, and assisted (in the role of a infantryman) in the eradication of Scourge forces within Tirisfal and Silverpines. She found the time to finally return to her family's farm, but found it burned out and abandoned. She has never learned of her family's final fate, whether they died, became Scourge, or escaped south to the Kingdom of Stormwind. Since then, she has served the Forsaken cause (and, by extension, the Horde and Thrall) with unswerving loyalty.
As the years passed, war clouds gathered. The Blood Elves, exiles from the Alliance, joined the Horde in order to survive. On the war front, Karis, along with other soldiers of the Horde and the Alliance journeyed to the orc homeworld of Draenor, passing through the Dark Portal to bring war to the Burning Legion, an organization of demons bent on wiping out all life in the universe. With that threat temporarily stayed, the Forsaken and the Horde were finally able to turn their attention to Arthas; the Lich King. Her personal life had taken a turn for the better – she befriended a Blood Elf named Ter'thelas Baelion and the two had become fast friends, watching each others' backs in combat and proving a potent team. This would prove to be a deep and lasting friendship, one that would endure through the years to come.
A combined offensive smashed its way through Northrend and Arthas was ultimately slain. Karis did not play a personal part in the fight atop Icecrown Citadel, although she was present, fighting alongside other Horde and Alliance soldiers, as well as the Argent Dawn, when they stormed the gates. Karis, in the meantime, had also joined a Forsaken paramilitary unit – the Scythe of Sylvanas. This militia unit served as a support group for their fellow Forsaken and as a part of the defense force for Forsaken heartland in Tirisfal.
She, along with the other Northrend veterans, returned home in time for their whole world to be shattered. Deathwing, the Dragon Aspect of Earth, smashed his way out of Deepholm and tore the world asunder, changing the face of Azeroth forever. Rattled, Karis and the other Forsaken rallied to their Queen, Sylvanas Windrunner, even as she undertook several expansionst projects. With the world teetering on the brink of disaster and the Horde and the Alliance once more at war, Karis is gleefully prepared to march into battle for the sake of her Queen and her people.
Presentation: Karis presents herself as a devil-may-care, cold-blooded killer. To a very large extent that’is how she really is. She doesn’t express much sympathy for anyone and she is horrendously lacking in empathy or any sort of redeeming feature. She expresses no soft spot for any particular kind of person or place or object, although she occasionally expresses sympathy for the downtrodden and the underdog. She teases and picks at everyone around her, finding the little buttons to push to make them angry or sad or distraught. She’s arrogant, has swagger and seems utterly and completely prepared to use violence and intimidation to get what she wants. She’s crude, often rude and doesn’t seem to care one wit about anyone’s opinion but her own. She sprinkles curses and oaths in her speech - mostly for the sheer sake of shock value and by now it’s become second-nature to her.
She also has a tendency to flirt - not because she actually can feel love or because she’s actually interested, but because she enjoys seeing people squirm when they get potentially romantic or sexual attention from a rather obvious member of the undead.
When (and if) she makes a friend, however she has a very dogged sense of loyalty. If that’s earned, she’ll go to Hell and back to make sure that person makes it out alive and whole, even if she still teases and mocks them relentlessly. Sure, it’s cruel, but at least it’s semi-good natured instead of being wholly out of cruelty. However, whom she befriends tends to be a bit random, but she gravitates toward people who share her cynicism and impatience toward “weakness”.
In Karis’ world, the strong live and the weak die.
Motivations: Beyond the hardened exterior, Karis is a woman in turmoil. She has a deep-seated sense of bitterness and hatred toward virtually all of the living, which is in of itself seated in a sense of resentment and jealousy aimed toward them for simply being alive. Despite her blase attitude toward her condition, she loathes what she’s become - a walking corpse who only experiences life as a dim shadow of its former self. She’s color-blind, seeing in various shades of grey, white and black (on the plus side, she has fantastic night vision) and no longer truly experiences physical touch and feeling aside from dim sensations that are only shadows of what the living might experience. Her emotions, likewise, are stunted and twisted by the black magic that animates her and she only truly experiences anger and hatred. Joy, relief, despair, all others are stunted, half-forgotten memories that can she no longer truly experience.
So she despises the living and to an extent also loathes herself for what she’s been forced to become. She has dim memories of her life as a human and she remembers that she used to be a good person. To an extent she hides behind violence, crude hatred and cold indifference to suffering to keep herself from going mad. She’s done terrible things, both at the behest of the Lich King and of her own will and if she ever admits to herself that she regrets what she’s done or that she feels a measure of remorse, her whole worldview and sense of self would likely collapse again.
Fortunately, she keeps such thoughts buried far beneath the surface.
SAMPLES
Thread: Communications network entry from Transmigration 9.
Prose: Karis hadn’t exactly come quietly at first. When she'd woken up (which was weird all by itself; she didn't sleep), she'd come off of the metal cot swinging. It'd taken them a bit to get her wrestled under control and then some poor sod had had to explain things to her while she snarled and yelled unkind things about his heritage, his mother and what she planned to do him. Of course, as the explanation sank in, she'd gotten a bit more docile and instead of being dragged, she'd chosen to walk to her little presentation. Sure, she'd wanted to kill someone during her first few minutes, but things changed.
By the time she was put in front of a group of people (a panel, really) who were apparently going to judge her, she had a grin from ear to ear. It actually looked a bit gruesome, all things considered. Her teeth were filed to sharp points and the fact that she looked like a rotting corpse really added to the effect (at least in her vaunted opinion). She took a swaggering step or two forward, almost daring the guards to stop her. Her voice was a dead, gravely rasp, “Let me get this straight: you want me - nah, scratch that, you’re commandin’ me to go fight a bunch of breathers - some of whom can barely tell the pointy end of a sword from the damn hilt? And get to kill ‘em without so much as some poncy do-gooder type breathing at me?”
Karis paused for a moment, glowing yellow eyes sweeping the group in front of her. She snickered and the little fit grew until she was laughing like it was the funniest joke she’d ever heard. Her rather nasty-sounding laughter finally trailed off and she arched a brow at the panel of judges.
“Where the Hell do I sign up?”
What is your character scored: Karis is most likely an 8 or a 9.
She's an experienced combatant, veteran of several military campaigns and is rather deadly with most melee weapons (and a few ranged ones). She's willing to kill and generally doesn't feel one bit of remorse for the lives she takes. She's vicious and she'll gladly torture someone to prove a point or just to get her jollies off.
She's also a zombie, so it takes a bit more to kill her than a normal human. A sword through the chest will slow her down, but true, final death requires a bit more of a beating. Headshots kill her dead. Enough mass trauma all at once will kill her, since she needs enough of a body to hold herself together. Lopping limbs off won't kill her right away, but it will slow her down considerably and make her much less of a threat. Severing her spine will cripple her.
Karis also doesn't require sleep and or rest, nor does she strictly need to eat, although she'll probably feed on the corpses of her enemies anyway. Unlike zombies from other universes, she's also fast - not superhuman fast, but she can run and otherwise be just as mobile as a normal human. She's certainly not invincible, though. Her main weakpoint (from a viewer standpoint) is likely to her own arrogance (at times) and her callous disregard for anyone who isn't her - the crowd probably won't like her too much (unless they're into sociopathic killers), but she'll get by on sheer physicality and determination.
At least for a while.